Parting with Real World Cash for Virtual Items
In the last post I spoke about how game economies are generally setup and how they need to be managed in order to ensure the health of the economy. I will go into much more detail in later posts about what exactly should be taken account of in managing game economies, but for now wanted to expand further on the sale of virtual goods. In social games, and now in some MMOs, the game owners make money from selling virtual goods, but what exactly are they? When internet based games were run in the western world there was often a subscription fee to pay ...
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Setting up a virtual economy
In my last post I spoke about looking into setting up a virtual economy and how the large players have people running these economies full time. In this post I would like to look at how to setup virtual economies are generally setup. Back when I used to play Star Wars Galaxies I was fascinated by how MMO economies worked. At ...
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Old blog gone
I don't know how many times I've started blogging here then cancelled it all over the past couple of years - but it has to be a fair few times. My motive for blogging was never really clear other than to get some ideas and thoughts on various topics out 'there'. Right now, I do have a good motive for blogging, ...